The game’s been humming along in stealth mode for a while, and a lot has changed. Unity’s support for hybrid 2D/3D environments has reached a point where it’s the best way to meet Ring of Glass’ gameplay needs.
It’s pretty daunting, having to recreate our codebase in a new scripting language, but our assets are already benefiting from Unity’s high-end abilities. We’re looking forward to pushing our gameplay father than ever, and to increasing our visibility in the community.
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