Sometimes it seems like the format of our game design documents changes as often as the documents themselves. To accommodate the quirky hierarchies and nested cross-referencing we need for asset management, we’re constantly switching between Google Docs, HTML, OmniGraffle, WikiMedia and even Celtx. It’s a moving target—since we started development, I’ve synchronized visual designs using MobileMe, written a PHP parsing tool to break a screenplay into tagged chunks of dialog, and cobbled together a dialog prototype out of jQuery and some unfinished concept art.

If we ever come up with an artful way of solving this problem, we’ll probably release it as a tool for future game developers. There’s clearly a need.

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